[This original copy of was downloaded from http://maniamods.ru/ ]

Terms of distribution and use!

> It's prohibited to make changes to the archive containing the modification. This means, you're not allowed to delete, rename or add files inside the archive!
> It's prohibited to use the modification for commercial purposes!
> It's prohibited to use model's details/parts and textures for own purposes!
> It's prohibited to convert the model in other games without the author's permission!

BMW X6M F16 for GTA 5

Original 3D model by: HKVRSTUDIO
Convert and edits by: saysay
Authors texture and improvements: Alex9581, Denus, Tizir

Features:

Model supports all basic game features;
HQ model, interior and engine;
All LODs (model doesn't disappear at distance);
Working speed gauge;
Working dashboard;
Working steering wheel;

What's new in version 1.1:

Better textures;
Removed the violet tint on rims;
New rotor;
Better tyres;
Added handling settings;

What's new in the final version:

Fixed trunk;
Reflectors and fog lights not are tinted;
Added license plates (can be changed in the LC).

Replaces: radi

Installation:
With OpenIV copy radi.yft, radi.ytd, radi_hi.yft on the way - \Grand Theft Auto V\mods\x64e.rpf\levels\gta5\vehicles.rpf\
----------------------------------------------------------------------------------------------
Handling settings set on the way:\update\update.rpf\common\data

<handlingName>RADI</handlingName> 
<fMass value="2400.000000" /> 
<fInitialDragCoeff value="6.000000" /> 
<fPercentSubmerged value="85.000000" /> 
<vecCentreOfMassOffset x="0.000000" y="0.100000" z="0.000000" /> 
<vecInertiaMultiplier x="1.200000" y="1.200000" z="1.300000" /> 
<fDriveBiasFront value="0.400000" /> 
<nInitialDriveGears value="5" /> 
<fInitialDriveForce value="0.190000" /> 
<fDriveInertia value="1.000000" /> 
<fClutchChangeRateScaleUpShift value="1.800000" /> 
<fClutchChangeRateScaleDownShift value="1.800000" /> 
<fInitialDriveMaxFlatVel value="139.000000" /> 
<fBrakeForce value="0.250000" /> 
<fBrakeBiasFront value="0.650000" /> 
<fHandBrakeForce value="0.450000" /> 
<fSteeringLock value="35.000000" /> 
<fTractionCurveMax value="2.100000" /> 
<fTractionCurveMin value="1.900000" /> 
<fTractionCurveLateral value="21.000000" /> 
<fTractionSpringDeltaMax value="0.030000" /> 
<fLowSpeedTractionLossMult value="1.000000" /> 
<fCamberStiffnesss value="0.000000" /> 
<fTractionBiasFront value="0.490000" /> 
<fTractionLossMult value="0.950000" /> 
<fSuspensionForce value="2.100000" /> 
<fSuspensionCompDamp value="1.200000" /> 
<fSuspensionReboundDamp value="2.200000" /> 
<fSuspensionUpperLimit value="0.100000" /> 
<fSuspensionLowerLimit value="-0.180000" /> 
<fSuspensionRaise value="0.000000" /> 
<fSuspensionBiasFront value="0.530000" /> 
<fAntiRollBarForce value="1.000000" /> 
<fAntiRollBarBiasFront value="0.530000" /> 
<fRollCentreHeightFront value="0.550000" /> 
<fRollCentreHeightRear value="0.550000" /> 
<fCollisionDamageMult value="1.000000" /> 
<fWeaponDamageMult value="1.000000" /> 
<fDeformationDamageMult value="0.800000" /> 
<fEngineDamageMult value="1.500000" /> 
<fPetrolTankVolume value="65.000000" /> 
<fOilVolume value="5.000000" /> 
<fSeatOffsetDistX value="0.000000" /> 
<fSeatOffsetDistY value="0.000000" /> 
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="35000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="NULL" />
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>